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-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs7
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs15
2 files changed, 10 insertions, 12 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
index 6de79a85..7536337a 100644
--- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
@@ -40,13 +40,6 @@ namespace StardewModdingAPI.Toolkit.Utilities
return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
}
- /// <summary>Get the name of the Stardew Valley executable.</summary>
- /// <param name="platform">The current platform.</param>
- public static string GetExecutableName(Platform platform)
- {
- return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString());
- }
-
/// <summary>Get whether an executable is 64-bit.</summary>
/// <param name="path">The absolute path to the assembly file.</param>
public static bool Is64BitAssembly(string path)
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index 020ebc6d..c17bb354 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -88,14 +88,18 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
/// <param name="sourceDir">The source folder path.</param>
/// <param name="targetPath">The target folder or file path.</param>
- /// <remarks>
- ///
- /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
- ///
- /// </remarks>
[Pure]
public static string GetRelativePath(string sourceDir, string targetPath)
{
+#if NET5_0
+ return Path.GetRelativePath(sourceDir, targetPath);
+#else
+ // NOTE:
+ // this is a heuristic implementation that works in the cases SMAPI needs it for, but it
+ // doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between
+ // UNC paths on Windows). SMAPI and mods will use the more robust .NET 5 version anyway
+ // though, this is only for compatibility with the mod build package.
+
// convert to URIs
Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
@@ -123,6 +127,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
}
return relative;
+#endif
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>