diff options
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities')
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs | 7 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 15 |
2 files changed, 10 insertions, 12 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs index 6de79a85..7536337a 100644 --- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs @@ -40,13 +40,6 @@ namespace StardewModdingAPI.Toolkit.Utilities return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString()); } - /// <summary>Get the name of the Stardew Valley executable.</summary> - /// <param name="platform">The current platform.</param> - public static string GetExecutableName(Platform platform) - { - return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString()); - } - /// <summary>Get whether an executable is 64-bit.</summary> /// <param name="path">The absolute path to the assembly file.</param> public static bool Is64BitAssembly(string path) diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index 020ebc6d..c17bb354 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -88,14 +88,18 @@ namespace StardewModdingAPI.Toolkit.Utilities /// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary> /// <param name="sourceDir">The source folder path.</param> /// <param name="targetPath">The target folder or file path.</param> - /// <remarks> - /// - /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core. - /// - /// </remarks> [Pure] public static string GetRelativePath(string sourceDir, string targetPath) { +#if NET5_0 + return Path.GetRelativePath(sourceDir, targetPath); +#else + // NOTE: + // this is a heuristic implementation that works in the cases SMAPI needs it for, but it + // doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between + // UNC paths on Windows). SMAPI and mods will use the more robust .NET 5 version anyway + // though, this is only for compatibility with the mod build package. + // convert to URIs Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/"); Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/"); @@ -123,6 +127,7 @@ namespace StardewModdingAPI.Toolkit.Utilities } return relative; +#endif } /// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary> |