diff options
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r-- | src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 63 |
1 files changed, 37 insertions, 26 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 1d518738..88142805 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -261,39 +261,50 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// <returns>The game directory, if found.</returns> private string? GetPathFromSteamLibrary(string? steamPath) { - if (steamPath == null) - return null; - - // get .vdf file path - string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); - if (!File.Exists(libraryFoldersPath)) - return null; - - // read data - using FileStream fileStream = File.OpenRead(libraryFoldersPath); - VdfDeserializer deserializer = new(); - dynamic libraries = deserializer.Deserialize(fileStream); - if (libraries?.libraryfolders is null) - return null; - - // get path from Stardew Valley app (if any) - foreach (dynamic pair in libraries.libraryfolders) + try { - dynamic library = pair.Value; - - foreach (dynamic app in library.apps) + if (steamPath == null) + return null; + + // get .vdf file path + string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); + if (!File.Exists(libraryFoldersPath)) + return null; + + // read data + using FileStream fileStream = File.OpenRead(libraryFoldersPath); + VdfDeserializer deserializer = new(); + dynamic libraries = deserializer.Deserialize(fileStream); + if (libraries?.libraryfolders is null) + return null; + + // get path from Stardew Valley app (if any) + foreach (dynamic pair in libraries.libraryfolders) { - string key = app.Key; - if (key == GameScanner.SteamAppId) + dynamic library = pair.Value; + + foreach (dynamic app in library.apps) { - string path = library.path; + string key = app.Key; + if (key == GameScanner.SteamAppId) + { + string path = library.path; - return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + } } } - } - return null; + return null; + } + catch + { + // The file might not be parseable in some cases (e.g. some players have an older Steam version using + // a different format). Ideally we'd log an error to know when it's actually an issue, but the SMAPI + // installer doesn't have a logging mechanism (and third-party code calling the toolkit may not either). + // So for now, just ignore the error and fallback to the other discovery mechanisms. + return null; + } } #endif } |