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Diffstat (limited to 'src/SMAPI.Web/ViewModels/ModListModel.cs')
-rw-r--r--src/SMAPI.Web/ViewModels/ModListModel.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/SMAPI.Web/ViewModels/ModListModel.cs b/src/SMAPI.Web/ViewModels/ModListModel.cs
index 3b87d393..ff7513bc 100644
--- a/src/SMAPI.Web/ViewModels/ModListModel.cs
+++ b/src/SMAPI.Web/ViewModels/ModListModel.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections.Generic;
using System.Linq;
@@ -18,19 +19,35 @@ namespace StardewModdingAPI.Web.ViewModels
/// <summary>The mods to display.</summary>
public ModModel[] Mods { get; set; }
+ /// <summary>When the data was last updated.</summary>
+ public DateTimeOffset LastUpdated { get; set; }
+
+ /// <summary>Whether the data hasn't been updated in a while.</summary>
+ public bool IsStale { get; set; }
+
+ /// <summary>Whether the mod metadata is available.</summary>
+ public bool HasData => this.Mods != null;
+
/*********
** Public methods
*********/
+ /// <summary>Construct an empty instance.</summary>
+ public ModListModel() { }
+
/// <summary>Construct an instance.</summary>
/// <param name="stableVersion">The current stable version of the game.</param>
/// <param name="betaVersion">The current beta version of the game (if any).</param>
/// <param name="mods">The mods to display.</param>
- public ModListModel(string stableVersion, string betaVersion, IEnumerable<ModModel> mods)
+ /// <param name="lastUpdated">When the data was last updated.</param>
+ /// <param name="isStale">Whether the data hasn't been updated in a while.</param>
+ public ModListModel(string stableVersion, string betaVersion, IEnumerable<ModModel> mods, DateTimeOffset lastUpdated, bool isStale)
{
this.StableVersion = stableVersion;
this.BetaVersion = betaVersion;
this.Mods = mods.ToArray();
+ this.LastUpdated = lastUpdated;
+ this.IsStale = isStale;
}
}
}