diff options
Diffstat (limited to 'src/SMAPI.Web/wwwroot/schemas/content-patcher.json')
-rw-r--r-- | src/SMAPI.Web/wwwroot/schemas/content-patcher.json | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json index 315a1fb2..e12be408 100644 --- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json +++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json @@ -107,7 +107,7 @@ }, "Target": { "title": "Target asset", - "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalisation doesn't matter. Your changes are applied in all languages unless you specify a language condition.", + "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalization doesn't matter. Your changes are applied in all languages unless you specify a language condition.", "type": "string", "not": { "pattern": "^ *[cC][oO][nN][tT][eE][nN][tT]/|\\.[xX][nN][bB] *$|\\.[a-zA-Z][a-zA-Z]-[a-zA-Z][a-zA-Z](?:.xnb)? *$" @@ -140,7 +140,7 @@ }, "FromFile": { "title": "Source file", - "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalisation doesn't matter.", + "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalization doesn't matter.", "type": "string", "allOf": [ { @@ -310,7 +310,7 @@ "then": { "properties": { "FromFile": { - "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalisation doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." + "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." }, "FromArea": { "description": "The part of the source map to copy. Defaults to the whole source map." |