diff options
Diffstat (limited to 'src/SMAPI/Constants.cs')
-rw-r--r-- | src/SMAPI/Constants.cs | 31 |
1 files changed, 6 insertions, 25 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 3877e17a..bfaee70e 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using System.IO; -using System.Linq; using System.Reflection; using StardewModdingAPI.Enums; using StardewModdingAPI.Framework; @@ -165,6 +164,9 @@ namespace StardewModdingAPI /// <summary>The language code for non-translated mod assets.</summary> internal static LocalizedContentManager.LanguageCode DefaultLanguage { get; } = LocalizedContentManager.LanguageCode.en; + /// <summary>The name of the last save file loaded by the game.</summary> + internal static string LastRawSaveFileName { get; set; } + /********* ** Internal methods @@ -341,30 +343,9 @@ namespace StardewModdingAPI if (Context.LoadStage == LoadStage.None) return null; - // get basic info - string rawSaveName = Game1.GetSaveGameName(set_value: false); - ulong saveID = Context.LoadStage == LoadStage.SaveParsed - ? SaveGame.loaded.uniqueIDForThisGame - : Game1.uniqueIDForThisGame; - - // get best match (accounting for rare case where folder name isn't sanitized) - DirectoryInfo folder = null; - foreach (string saveName in new[] { rawSaveName, new string(rawSaveName.Where(char.IsLetterOrDigit).ToArray()) }) - { - try - { - folder = new DirectoryInfo(Path.Combine(Constants.SavesPath, $"{saveName}_{saveID}")); - if (folder.Exists) - return folder; - } - catch (ArgumentException) - { - // ignore invalid path - } - } - - // if save doesn't exist yet, return the default one we expect to be created - return folder; + // get save + string rawSaveName = Constants.LastRawSaveFileName; + return new DirectoryInfo(Path.Combine(Constants.SavesPath, rawSaveName)); } } } |