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-rw-r--r--src/SMAPI/Constants.cs28
1 files changed, 4 insertions, 24 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 1e35c030..e547dfa6 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -37,28 +37,13 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } =
-#if STARDEW_VALLEY_1_3
- new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
-#else
- new SemanticVersion("2.5.5");
-#endif
+ public static ISemanticVersion ApiVersion { get; } = new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
/// <summary>The minimum supported version of Stardew Valley.</summary>
- public static ISemanticVersion MinimumGameVersion { get; } =
-#if STARDEW_VALLEY_1_3
- new GameVersion("1.3.0.4");
-#else
- new SemanticVersion("1.2.30");
-#endif
+ public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.0.27");
/// <summary>The maximum supported version of Stardew Valley.</summary>
- public static ISemanticVersion MaximumGameVersion { get; } =
-#if STARDEW_VALLEY_1_3
- null;
-#else
- new SemanticVersion("1.2.33");
-#endif
+ public static ISemanticVersion MaximumGameVersion { get; } = null;
/// <summary>The path to the game folder.</summary>
public static string ExecutionPath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
@@ -184,12 +169,7 @@ namespace StardewModdingAPI
/// <summary>Get the name of a save directory for the current player.</summary>
private static string GetSaveFolderName()
{
- string prefix =
-#if STARDEW_VALLEY_1_3
- new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray());
-#else
- new string(Game1.player.name.Where(char.IsLetterOrDigit).ToArray());
-#endif
+ string prefix = new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray());
return $"{prefix}_{Game1.uniqueIDForThisGame}";
}