diff options
Diffstat (limited to 'src/SMAPI/Constants.cs')
-rw-r--r-- | src/SMAPI/Constants.cs | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 247e32b7..ebb504db 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -39,14 +39,6 @@ namespace StardewModdingAPI /// <summary>The target game platform.</summary> internal static GamePlatform Platform { get; } = (GamePlatform)Enum.Parse(typeof(GamePlatform), LowLevelEnvironmentUtility.DetectPlatform()); - /// <summary>Whether SMAPI is being compiled for Windows with a 64-bit Linux version of the game. This is highly specialized and shouldn't be used in most cases.</summary> - internal static bool IsWindows64BitHack { get; } = -#if SMAPI_FOR_WINDOWS_64BIT_HACK - true; -#else - false; -#endif - /// <summary>The game framework running the game.</summary> internal static GameFramework GameFramework { get; } = #if SMAPI_FOR_XNA @@ -56,7 +48,7 @@ namespace StardewModdingAPI #endif /// <summary>The game's assembly name.</summary> - internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows && !EarlyConstants.IsWindows64BitHack ? "Stardew Valley" : "StardewValley"; + internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows ? "Stardew Valley" : "StardewValley"; /// <summary>The <see cref="Context.ScreenId"/> value which should appear in the SMAPI log, if any.</summary> internal static int? LogScreenId { get; set; } @@ -269,7 +261,7 @@ namespace StardewModdingAPI targetAssemblies.Add(typeof(StardewModdingAPI.IManifest).Assembly); // get changes for platform - if (Constants.Platform != Platform.Windows || EarlyConstants.IsWindows64BitHack) + if (Constants.Platform != Platform.Windows) { removeAssemblyReferences.AddRange(new[] { |