diff options
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index aa4ecf35..c822908e 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -1,6 +1,7 @@ using System.Collections.Generic; using StardewModdingAPI.Enums; using StardewModdingAPI.Events; +using StardewModdingAPI.Framework; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Menus; @@ -41,6 +42,10 @@ namespace StardewModdingAPI /// <summary>Whether the in-game world is completely unloaded and not in the process of being loaded. The world may still exist in memory at this point, but should be ignored.</summary> internal static bool IsWorldFullyUnloaded => Context.LoadStage is LoadStage.ReturningToTitle or LoadStage.None; + /// <summary>If SMAPI is currently waiting for mod code, the mods to which it belongs (with the most recent at the top of the stack).</summary> + /// <remarks><strong>This is heuristic only.</strong> It provides a quick way to identify the most likely mod for deprecation warnings, but it should be followed with a more accurate check if needed.</remarks> + internal static Stack<IModMetadata> HeuristicModsRunningCode { get; } = new(); + /********* ** Accessors |