diff options
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 5c2b0412..aa95d201 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -9,6 +9,9 @@ namespace StardewModdingAPI.Enums /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary> CreatedBasicInfo, + /// <summary>The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet.</summary> + CreatedInitialLocations, + /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary> CreatedLocations, @@ -21,6 +24,9 @@ namespace StardewModdingAPI.Enums /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> SaveLoadedBasicInfo, + /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> + SaveAddedLocations, + /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> SaveLoadedLocations, |