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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 12:01:11 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 12:01:11 -0500 |
commit | 944c03737e7f7d7788f4321224a4e59a4f04717d (patch) | |
tree | 699cdb1fa816399e1ffda496a5b0d8e5c8a896ec /src/SMAPI/Enums | |
parent | db011ee751bdfb8bbd9abbeb706966db4c4e2461 (diff) | |
download | SMAPI-944c03737e7f7d7788f4321224a4e59a4f04717d.tar.gz SMAPI-944c03737e7f7d7788f4321224a4e59a4f04717d.tar.bz2 SMAPI-944c03737e7f7d7788f4321224a4e59a4f04717d.zip |
add load stages immediately after game adds initial locations
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 5c2b0412..aa95d201 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -9,6 +9,9 @@ namespace StardewModdingAPI.Enums /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary> CreatedBasicInfo, + /// <summary>The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet.</summary> + CreatedInitialLocations, + /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary> CreatedLocations, @@ -21,6 +24,9 @@ namespace StardewModdingAPI.Enums /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> SaveLoadedBasicInfo, + /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> + SaveAddedLocations, + /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> SaveLoadedLocations, |