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-rw-r--r--src/SMAPI/Enums/LoadStage.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index 5c2b0412..aa95d201 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -9,6 +9,9 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary>
CreatedBasicInfo,
+ /// <summary>The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet.</summary>
+ CreatedInitialLocations,
+
/// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary>
CreatedLocations,
@@ -21,6 +24,9 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo,
+ /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
+ SaveAddedLocations,
+
/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations,