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Diffstat (limited to 'src/SMAPI/Events/ChestInventoryChangedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/ChestInventoryChangedEventArgs.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs
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+++ b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs
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+using System;
+using System.Collections.Generic;
+using StardewValley;
+using StardewValley.Objects;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="IWorldEvents.ChestInventoryChanged"/> event.</summary>
+ public class ChestInventoryChangedEventArgs : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The chest whose inventory changed.</summary>
+ public Chest Chest { get; }
+
+ /// <summary>The location containing the chest.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>The added item stacks.</summary>
+ public IEnumerable<Item> Added { get; }
+
+ /// <summary>The removed item stacks.</summary>
+ public IEnumerable<Item> Removed { get; }
+
+ /// <summary>The item stacks whose size changed.</summary>
+ public IEnumerable<ItemStackSizeChange> QuantityChanged { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="chest">The chest whose inventory changed.</param>
+ /// <param name="location">The location containing the chest.</param>
+ /// <param name="added">The added item stacks.</param>
+ /// <param name="removed">The removed item stacks.</param>
+ /// <param name="quantityChanged">The item stacks whose size changed.</param>
+ internal ChestInventoryChangedEventArgs(Chest chest, GameLocation location, Item[] added, Item[] removed, ItemStackSizeChange[] quantityChanged)
+ {
+ this.Location = location;
+ this.Chest = chest;
+ this.Added = added;
+ this.Removed = removed;
+ this.QuantityChanged = quantityChanged;
+ }
+ }
+}