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-rw-r--r--src/SMAPI/Events/EventArgsControllerTriggerPressed.cs37
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diff --git a/src/SMAPI/Events/EventArgsControllerTriggerPressed.cs b/src/SMAPI/Events/EventArgsControllerTriggerPressed.cs
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+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerPressed"/> event.</summary>
+ public class EventArgsControllerTriggerPressed : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player who pressed the button.</summary>
+ public PlayerIndex PlayerIndex { get; }
+
+ /// <summary>The controller button that was pressed.</summary>
+ public Buttons ButtonPressed { get; }
+
+ /// <summary>The current trigger value.</summary>
+ public float Value { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="playerIndex">The player who pressed the trigger button.</param>
+ /// <param name="button">The trigger button that was pressed.</param>
+ /// <param name="value">The current trigger value.</param>
+ public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons button, float value)
+ {
+ this.PlayerIndex = playerIndex;
+ this.ButtonPressed = button;
+ this.Value = value;
+ }
+ }
+}