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Diffstat (limited to 'src/SMAPI/Events/EventArgsInventoryChanged.cs')
-rw-r--r--src/SMAPI/Events/EventArgsInventoryChanged.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs
index b85ae9db..1fdca834 100644
--- a/src/SMAPI/Events/EventArgsInventoryChanged.cs
+++ b/src/SMAPI/Events/EventArgsInventoryChanged.cs
@@ -12,11 +12,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The player's inventory.</summary>
-#if STARDEW_VALLEY_1_3
public IList<Item> Inventory { get; }
-#else
- public List<Item> Inventory { get; }
-#endif
/// <summary>The added items.</summary>
public List<ItemStackChange> Added { get; }
@@ -34,13 +30,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="inventory">The player's inventory.</param>
/// <param name="changedItems">The inventory changes.</param>
- public EventArgsInventoryChanged(
-#if STARDEW_VALLEY_1_3
- IList<Item> inventory,
-#else
- List<Item> inventory,
-#endif
- List<ItemStackChange> changedItems)
+ public EventArgsInventoryChanged(IList<Item> inventory, List<ItemStackChange> changedItems)
{
this.Inventory = inventory;
this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();