diff options
Diffstat (limited to 'src/SMAPI/Events/EventArgsInventoryChanged.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsInventoryChanged.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs new file mode 100644 index 00000000..1ee02842 --- /dev/null +++ b/src/SMAPI/Events/EventArgsInventoryChanged.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewValley; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments for a <see cref="PlayerEvents.InventoryChanged"/> event.</summary> + public class EventArgsInventoryChanged : EventArgs + { + /********* + ** Accessors + *********/ + /// <summary>The player's inventory.</summary> + public List<Item> Inventory { get; } + + /// <summary>The added items.</summary> + public List<ItemStackChange> Added { get; } + + /// <summary>The removed items.</summary> + public List<ItemStackChange> Removed { get; } + + /// <summary>The items whose stack sizes changed.</summary> + public List<ItemStackChange> QuantityChanged { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="inventory">The player's inventory.</param> + /// <param name="changedItems">The inventory changes.</param> + public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems) + { + this.Inventory = inventory; + this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList(); + this.Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList(); + this.QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList(); + } + } +} |