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Diffstat (limited to 'src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs b/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs deleted file mode 100644 index 25e84722..00000000 --- a/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs +++ /dev/null @@ -1,41 +0,0 @@ -#if !SMAPI_3_0_STRICT -using System; -using System.Collections.Generic; -using System.Linq; -using StardewValley; -using StardewValley.Buildings; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="LocationEvents.BuildingsChanged"/> event.</summary> - public class EventArgsLocationBuildingsChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The location which changed.</summary> - public GameLocation Location { get; } - - /// <summary>The buildings added to the location.</summary> - public IEnumerable<Building> Added { get; } - - /// <summary>The buildings removed from the location.</summary> - public IEnumerable<Building> Removed { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="location">The location which changed.</param> - /// <param name="added">The buildings added to the location.</param> - /// <param name="removed">The buildings removed from the location.</param> - public EventArgsLocationBuildingsChanged(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed) - { - this.Location = location; - this.Added = added.ToArray(); - this.Removed = removed.ToArray(); - } - } -} -#endif |