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Diffstat (limited to 'src/SMAPI/Events/EventArgsMouseStateChanged.cs')
-rw-r--r--src/SMAPI/Events/EventArgsMouseStateChanged.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/SMAPI/Events/EventArgsMouseStateChanged.cs b/src/SMAPI/Events/EventArgsMouseStateChanged.cs
deleted file mode 100644
index 09f3f759..00000000
--- a/src/SMAPI/Events/EventArgsMouseStateChanged.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.MouseChanged"/> event.</summary>
- public class EventArgsMouseStateChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The previous mouse state.</summary>
- public MouseState PriorState { get; }
-
- /// <summary>The current mouse state.</summary>
- public MouseState NewState { get; }
-
- /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary>
- public Point PriorPosition { get; }
-
- /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary>
- public Point NewPosition { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="priorState">The previous mouse state.</param>
- /// <param name="newState">The current mouse state.</param>
- /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param>
- /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param>
- public EventArgsMouseStateChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition)
- {
- this.PriorState = priorState;
- this.NewState = newState;
- this.PriorPosition = priorPosition;
- this.NewPosition = newPosition;
- }
- }
-}
-#endif