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Diffstat (limited to 'src/SMAPI/Events/IGameLoopEvents.cs')
-rw-r--r--src/SMAPI/Events/IGameLoopEvents.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs
index e1900f79..6fb56c8b 100644
--- a/src/SMAPI/Events/IGameLoopEvents.cs
+++ b/src/SMAPI/Events/IGameLoopEvents.cs
@@ -14,6 +14,12 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
event EventHandler<UpdateTickedEventArgs> UpdateTicked;
+ /// <summary>Raised once per second before the game state is updated.</summary>
+ event EventHandler<OneSecondUpdateTickingEventArgs> OneSecondUpdateTicking;
+
+ /// <summary>Raised once per second after the game state is updated.</summary>
+ event EventHandler<OneSecondUpdateTickedEventArgs> OneSecondUpdateTicked;
+
/// <summary>Raised before the game creates a new save file.</summary>
event EventHandler<SaveCreatingEventArgs> SaveCreating;
@@ -26,7 +32,7 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary>
event EventHandler<SavedEventArgs> Saved;
- /// <summary>Raised after the player loads a save slot.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
event EventHandler<SaveLoadedEventArgs> SaveLoaded;
/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>