diff options
Diffstat (limited to 'src/SMAPI/Events/IGameLoopEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IGameLoopEvents.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs index e1900f79..6fb56c8b 100644 --- a/src/SMAPI/Events/IGameLoopEvents.cs +++ b/src/SMAPI/Events/IGameLoopEvents.cs @@ -14,6 +14,12 @@ namespace StardewModdingAPI.Events /// <summary>Raised after the game state is updated (≈60 times per second).</summary> event EventHandler<UpdateTickedEventArgs> UpdateTicked; + /// <summary>Raised once per second before the game state is updated.</summary> + event EventHandler<OneSecondUpdateTickingEventArgs> OneSecondUpdateTicking; + + /// <summary>Raised once per second after the game state is updated.</summary> + event EventHandler<OneSecondUpdateTickedEventArgs> OneSecondUpdateTicked; + /// <summary>Raised before the game creates a new save file.</summary> event EventHandler<SaveCreatingEventArgs> SaveCreating; @@ -26,7 +32,7 @@ namespace StardewModdingAPI.Events /// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary> event EventHandler<SavedEventArgs> Saved; - /// <summary>Raised after the player loads a save slot.</summary> + /// <summary>Raised after the player loads a save slot and the world is initialised.</summary> event EventHandler<SaveLoadedEventArgs> SaveLoaded; /// <summary>Raised after the game begins a new day (including when the player loads a save).</summary> |