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-rw-r--r--src/SMAPI/Events/IWorldEvents.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index d4efb53b..0ceffcc1 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -6,24 +6,24 @@ namespace StardewModdingAPI.Events
public interface IWorldEvents
{
/// <summary>Raised after a game location is added or removed.</summary>
- event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged;
+ event EventHandler<LocationListChangedEventArgs> LocationListChanged;
/// <summary>Raised after buildings are added or removed in a location.</summary>
- event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;
+ event EventHandler<BuildingListChangedEventArgs> BuildingListChanged;
/// <summary>Raised after debris are added or removed in a location.</summary>
- event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged;
+ event EventHandler<DebrisListChangedEventArgs> DebrisListChanged;
/// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
- event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;
+ event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;
/// <summary>Raised after NPCs are added or removed in a location.</summary>
- event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged;
+ event EventHandler<NpcListChangedEventArgs> NpcListChanged;
/// <summary>Raised after objects are added or removed in a location.</summary>
- event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;
+ event EventHandler<ObjectListChangedEventArgs> ObjectListChanged;
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
- event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
+ event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
}
}