diff options
Diffstat (limited to 'src/SMAPI/Events/IWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IWorldEvents.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index d4efb53b..0ceffcc1 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -6,24 +6,24 @@ namespace StardewModdingAPI.Events public interface IWorldEvents { /// <summary>Raised after a game location is added or removed.</summary> - event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged; + event EventHandler<LocationListChangedEventArgs> LocationListChanged; /// <summary>Raised after buildings are added or removed in a location.</summary> - event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged; + event EventHandler<BuildingListChangedEventArgs> BuildingListChanged; /// <summary>Raised after debris are added or removed in a location.</summary> - event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged; + event EventHandler<DebrisListChangedEventArgs> DebrisListChanged; /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> - event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; + event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; /// <summary>Raised after NPCs are added or removed in a location.</summary> - event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged; + event EventHandler<NpcListChangedEventArgs> NpcListChanged; /// <summary>Raised after objects are added or removed in a location.</summary> - event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged; + event EventHandler<ObjectListChangedEventArgs> ObjectListChanged; /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> - event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; + event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; } } |