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path: root/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
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Diffstat (limited to 'src/SMAPI/Events/InputButtonReleasedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/InputButtonReleasedEventArgs.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Events/InputButtonReleasedEventArgs.cs b/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
index bc5e4a89..4b0bc326 100644
--- a/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
+++ b/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when a button is released.</summary>
- public class InputButtonReleasedArgsInput : EventArgs
+ public class InputButtonReleasedEventArgs : EventArgs
{
/*********
** Properties
@@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="button">The button on the controller, keyboard, or mouse.</param>
/// <param name="cursor">The cursor position.</param>
/// <param name="inputState">The game's current input state.</param>
- internal InputButtonReleasedArgsInput(SButton button, ICursorPosition cursor, SInputState inputState)
+ internal InputButtonReleasedEventArgs(SButton button, ICursorPosition cursor, SInputState inputState)
{
this.Button = button;
this.Cursor = cursor;