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-rw-r--r--src/SMAPI/Events/MenuEvents.cs40
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diff --git a/src/SMAPI/Events/MenuEvents.cs b/src/SMAPI/Events/MenuEvents.cs
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+using System;
+using StardewModdingAPI.Framework;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when a game menu is opened or closed (including internal menus like the title screen).</summary>
+ public static class MenuEvents
+ {
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised after a game menu is opened or replaced with another menu. This event is not invoked when a menu is closed.</summary>
+ public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged;
+
+ /// <summary>Raised after a game menu is closed.</summary>
+ public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed;
+
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Raise a <see cref="MenuChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="priorMenu">The previous menu.</param>
+ /// <param name="newMenu">The current menu.</param>
+ internal static void InvokeMenuChanged(IMonitor monitor, IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuChanged)}", MenuEvents.MenuChanged?.GetInvocationList(), null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
+ }
+
+ /// <summary>Raise a <see cref="MenuClosed"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="priorMenu">The menu that was closed.</param>
+ internal static void InvokeMenuClosed(IMonitor monitor, IClickableMenu priorMenu)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuClosed)}", MenuEvents.MenuClosed?.GetInvocationList(), null, new EventArgsClickableMenuClosed(priorMenu));
+ }
+ }
+}