diff options
Diffstat (limited to 'src/SMAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Events/PlayerEvents.cs | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs index bfc1b569..4f5f4a37 100644 --- a/src/SMAPI/Events/PlayerEvents.cs +++ b/src/SMAPI/Events/PlayerEvents.cs @@ -1,9 +1,11 @@ using System; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { /// <summary>Events raised when the player data changes.</summary> + [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")] public static class PlayerEvents { /********* @@ -12,6 +14,9 @@ namespace StardewModdingAPI.Events /// <summary>The core event manager.</summary> private static EventManager EventManager; + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + /********* ** Events @@ -19,21 +24,33 @@ namespace StardewModdingAPI.Events /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> public static event EventHandler<EventArgsInventoryChanged> InventoryChanged { - add => PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value); + add + { + PlayerEvents.DeprecationManager.WarnForOldEvents(); + PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value); + } remove => PlayerEvents.EventManager.Legacy_InventoryChanged.Remove(value); } /// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> public static event EventHandler<EventArgsLevelUp> LeveledUp { - add => PlayerEvents.EventManager.Legacy_LeveledUp.Add(value); + add + { + PlayerEvents.DeprecationManager.WarnForOldEvents(); + PlayerEvents.EventManager.Legacy_LeveledUp.Add(value); + } remove => PlayerEvents.EventManager.Legacy_LeveledUp.Remove(value); } /// <summary>Raised after the player warps to a new location.</summary> public static event EventHandler<EventArgsPlayerWarped> Warped { - add => PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value); + add + { + PlayerEvents.DeprecationManager.WarnForOldEvents(); + PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value); + } remove => PlayerEvents.EventManager.Legacy_PlayerWarped.Remove(value); } @@ -44,9 +61,11 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Initialise the events.</summary> /// <param name="eventManager">The core event manager.</param> - internal static void Init(EventManager eventManager) + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Init(EventManager eventManager, DeprecationManager deprecationManager) { PlayerEvents.EventManager = eventManager; + PlayerEvents.DeprecationManager = deprecationManager; } } } |