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-rw-r--r--src/SMAPI/Events/PlayerEvents.cs27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs
index bfc1b569..4f5f4a37 100644
--- a/src/SMAPI/Events/PlayerEvents.cs
+++ b/src/SMAPI/Events/PlayerEvents.cs
@@ -1,9 +1,11 @@
using System;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the player data changes.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class PlayerEvents
{
/*********
@@ -12,6 +14,9 @@ namespace StardewModdingAPI.Events
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
/*********
** Events
@@ -19,21 +24,33 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary>
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged
{
- add => PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value);
+ add
+ {
+ PlayerEvents.DeprecationManager.WarnForOldEvents();
+ PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value);
+ }
remove => PlayerEvents.EventManager.Legacy_InventoryChanged.Remove(value);
}
/// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary>
public static event EventHandler<EventArgsLevelUp> LeveledUp
{
- add => PlayerEvents.EventManager.Legacy_LeveledUp.Add(value);
+ add
+ {
+ PlayerEvents.DeprecationManager.WarnForOldEvents();
+ PlayerEvents.EventManager.Legacy_LeveledUp.Add(value);
+ }
remove => PlayerEvents.EventManager.Legacy_LeveledUp.Remove(value);
}
/// <summary>Raised after the player warps to a new location.</summary>
public static event EventHandler<EventArgsPlayerWarped> Warped
{
- add => PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value);
+ add
+ {
+ PlayerEvents.DeprecationManager.WarnForOldEvents();
+ PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value);
+ }
remove => PlayerEvents.EventManager.Legacy_PlayerWarped.Remove(value);
}
@@ -44,9 +61,11 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Init(EventManager eventManager, DeprecationManager deprecationManager)
{
PlayerEvents.EventManager = eventManager;
+ PlayerEvents.DeprecationManager = deprecationManager;
}
}
}