diff options
Diffstat (limited to 'src/SMAPI/Events/SaveEvents.cs')
-rw-r--r-- | src/SMAPI/Events/SaveEvents.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs index 62184282..731bf9d1 100644 --- a/src/SMAPI/Events/SaveEvents.cs +++ b/src/SMAPI/Events/SaveEvents.cs @@ -19,43 +19,43 @@ namespace StardewModdingAPI.Events /// <summary>Raised before the game creates the save file.</summary> public static event EventHandler BeforeCreate { - add => SaveEvents.EventManager.Save_BeforeCreate.Add(value); - remove => SaveEvents.EventManager.Save_BeforeCreate.Remove(value); + add => SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value); + remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value); } /// <summary>Raised after the game finishes creating the save file.</summary> public static event EventHandler AfterCreate { - add => SaveEvents.EventManager.Save_AfterCreate.Add(value); - remove => SaveEvents.EventManager.Save_AfterCreate.Remove(value); + add => SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value); + remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value); } /// <summary>Raised before the game begins writes data to the save file.</summary> public static event EventHandler BeforeSave { - add => SaveEvents.EventManager.Save_BeforeSave.Add(value); - remove => SaveEvents.EventManager.Save_BeforeSave.Remove(value); + add => SaveEvents.EventManager.Legacy_BeforeSave.Add(value); + remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value); } /// <summary>Raised after the game finishes writing data to the save file.</summary> public static event EventHandler AfterSave { - add => SaveEvents.EventManager.Save_AfterSave.Add(value); - remove => SaveEvents.EventManager.Save_AfterSave.Remove(value); + add => SaveEvents.EventManager.Legacy_AfterSave.Add(value); + remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value); } /// <summary>Raised after the player loads a save slot.</summary> public static event EventHandler AfterLoad { - add => SaveEvents.EventManager.Save_AfterLoad.Add(value); - remove => SaveEvents.EventManager.Save_AfterLoad.Remove(value); + add => SaveEvents.EventManager.Legacy_AfterLoad.Add(value); + remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value); } /// <summary>Raised after the game returns to the title screen.</summary> public static event EventHandler AfterReturnToTitle { - add => SaveEvents.EventManager.Save_AfterReturnToTitle.Add(value); - remove => SaveEvents.EventManager.Save_AfterReturnToTitle.Remove(value); + add => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value); + remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value); } |