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-rw-r--r--src/SMAPI/Events/SaveEvents.cs45
1 files changed, 38 insertions, 7 deletions
diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs
index 731bf9d1..5b83efc8 100644
--- a/src/SMAPI/Events/SaveEvents.cs
+++ b/src/SMAPI/Events/SaveEvents.cs
@@ -1,9 +1,11 @@
using System;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events raised before and after the player saves/loads the game.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class SaveEvents
{
/*********
@@ -12,6 +14,9 @@ namespace StardewModdingAPI.Events
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
/*********
** Events
@@ -19,42 +24,66 @@ namespace StardewModdingAPI.Events
/// <summary>Raised before the game creates the save file.</summary>
public static event EventHandler BeforeCreate
{
- add => SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value);
}
/// <summary>Raised after the game finishes creating the save file.</summary>
public static event EventHandler AfterCreate
{
- add => SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value);
}
/// <summary>Raised before the game begins writes data to the save file.</summary>
public static event EventHandler BeforeSave
{
- add => SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value);
}
/// <summary>Raised after the game finishes writing data to the save file.</summary>
public static event EventHandler AfterSave
{
- add => SaveEvents.EventManager.Legacy_AfterSave.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_AfterSave.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value);
}
/// <summary>Raised after the player loads a save slot.</summary>
public static event EventHandler AfterLoad
{
- add => SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value);
}
/// <summary>Raised after the game returns to the title screen.</summary>
public static event EventHandler AfterReturnToTitle
{
- add => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
+ add
+ {
+ SaveEvents.DeprecationManager.WarnForOldEvents();
+ SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
+ }
remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value);
}
@@ -64,9 +93,11 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Init(EventManager eventManager, DeprecationManager deprecationManager)
{
SaveEvents.EventManager = eventManager;
+ SaveEvents.DeprecationManager = deprecationManager;
}
}
}