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diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs
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-#if !SMAPI_3_0_STRICT
-using System;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Events;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised before and after the player saves/loads the game.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
- public static class SaveEvents
- {
- /*********
- ** Fields
- *********/
- /// <summary>The core event manager.</summary>
- private static EventManager EventManager;
-
-
- /*********
- ** Events
- *********/
- /// <summary>Raised before the game creates the save file.</summary>
- public static event EventHandler BeforeCreate
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value);
- }
-
- /// <summary>Raised after the game finishes creating the save file.</summary>
- public static event EventHandler AfterCreate
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value);
- }
-
- /// <summary>Raised before the game begins writes data to the save file.</summary>
- public static event EventHandler BeforeSave
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value);
- }
-
- /// <summary>Raised after the game finishes writing data to the save file.</summary>
- public static event EventHandler AfterSave
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_AfterSave.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value);
- }
-
- /// <summary>Raised after the player loads a save slot.</summary>
- public static event EventHandler AfterLoad
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value);
- }
-
- /// <summary>Raised after the game returns to the title screen.</summary>
- public static event EventHandler AfterReturnToTitle
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
- }
- remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value);
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Initialise the events.</summary>
- /// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
- {
- SaveEvents.EventManager = eventManager;
- }
- }
-}
-#endif