diff options
Diffstat (limited to 'src/SMAPI/Events')
21 files changed, 21 insertions, 21 deletions
diff --git a/src/SMAPI/Events/BuildingListChangedEventArgs.cs b/src/SMAPI/Events/BuildingListChangedEventArgs.cs index 9bc691fc..0237342f 100644 --- a/src/SMAPI/Events/BuildingListChangedEventArgs.cs +++ b/src/SMAPI/Events/BuildingListChangedEventArgs.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The buildings added to the location.</param> /// <param name="removed">The buildings removed from the location.</param> - public BuildingListChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed) + internal BuildingListChangedEventArgs(GameLocation location, IEnumerable<Building> added, IEnumerable<Building> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/CursorMovedEventArgs.cs b/src/SMAPI/Events/CursorMovedEventArgs.cs index 453743b9..43ff90ce 100644 --- a/src/SMAPI/Events/CursorMovedEventArgs.cs +++ b/src/SMAPI/Events/CursorMovedEventArgs.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="oldPosition">The previous cursor position.</param> /// <param name="newPosition">The new cursor position.</param> - public CursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition) + internal CursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition) { this.OldPosition = oldPosition; this.NewPosition = newPosition; diff --git a/src/SMAPI/Events/DebrisListChangedEventArgs.cs b/src/SMAPI/Events/DebrisListChangedEventArgs.cs index 1337bd3b..68328885 100644 --- a/src/SMAPI/Events/DebrisListChangedEventArgs.cs +++ b/src/SMAPI/Events/DebrisListChangedEventArgs.cs @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The debris added to the location.</param> /// <param name="removed">The debris removed from the location.</param> - public DebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed) + internal DebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/EventArgsClickableMenuChanged.cs b/src/SMAPI/Events/EventArgsClickableMenuChanged.cs index 2a2aa163..5e00b86d 100644 --- a/src/SMAPI/Events/EventArgsClickableMenuChanged.cs +++ b/src/SMAPI/Events/EventArgsClickableMenuChanged.cs @@ -1,4 +1,4 @@ -using System; +using System; using StardewValley.Menus; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/EventArgsClickableMenuClosed.cs b/src/SMAPI/Events/EventArgsClickableMenuClosed.cs index 5e6585f0..65751da7 100644 --- a/src/SMAPI/Events/EventArgsClickableMenuClosed.cs +++ b/src/SMAPI/Events/EventArgsClickableMenuClosed.cs @@ -1,4 +1,4 @@ -using System; +using System; using StardewValley.Menus; namespace StardewModdingAPI.Events diff --git a/src/SMAPI/Events/InventoryChangedEventArgs.cs b/src/SMAPI/Events/InventoryChangedEventArgs.cs index a081611b..1b22af8d 100644 --- a/src/SMAPI/Events/InventoryChangedEventArgs.cs +++ b/src/SMAPI/Events/InventoryChangedEventArgs.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="player">The player whose inventory changed.</param> /// <param name="changedItems">The inventory changes.</param> - public InventoryChangedEventArgs(Farmer player, ItemStackChange[] changedItems) + internal InventoryChangedEventArgs(Farmer player, ItemStackChange[] changedItems) { this.Player = player; this.Added = changedItems diff --git a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs index 63b12687..c7d55bf8 100644 --- a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs +++ b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The large terrain features added to the location.</param> /// <param name="removed">The large terrain features removed from the location.</param> - public LargeTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<LargeTerrainFeature> added, IEnumerable<LargeTerrainFeature> removed) + internal LargeTerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<LargeTerrainFeature> added, IEnumerable<LargeTerrainFeature> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/LevelChangedEventArgs.cs b/src/SMAPI/Events/LevelChangedEventArgs.cs index 174094c7..a0a761c4 100644 --- a/src/SMAPI/Events/LevelChangedEventArgs.cs +++ b/src/SMAPI/Events/LevelChangedEventArgs.cs @@ -31,7 +31,7 @@ namespace StardewModdingAPI.Events /// <param name="skill">The skill whose level changed.</param> /// <param name="oldLevel">The previous skill level.</param> /// <param name="newLevel">The new skill level.</param> - public LevelChangedEventArgs(Farmer player, SkillType skill, int oldLevel, int newLevel) + internal LevelChangedEventArgs(Farmer player, SkillType skill, int oldLevel, int newLevel) { this.Player = player; this.Skill = skill; diff --git a/src/SMAPI/Events/LocationListChangedEventArgs.cs b/src/SMAPI/Events/LocationListChangedEventArgs.cs index e93f0a80..1ebb3e2d 100644 --- a/src/SMAPI/Events/LocationListChangedEventArgs.cs +++ b/src/SMAPI/Events/LocationListChangedEventArgs.cs @@ -24,7 +24,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="added">The added locations.</param> /// <param name="removed">The removed locations.</param> - public LocationListChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed) + internal LocationListChangedEventArgs(IEnumerable<GameLocation> added, IEnumerable<GameLocation> removed) { this.Added = added.ToArray(); this.Removed = removed.ToArray(); diff --git a/src/SMAPI/Events/MenuChangedEventArgs.cs b/src/SMAPI/Events/MenuChangedEventArgs.cs index e1c049a2..977ba38b 100644 --- a/src/SMAPI/Events/MenuChangedEventArgs.cs +++ b/src/SMAPI/Events/MenuChangedEventArgs.cs @@ -22,7 +22,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="oldMenu">The previous menu.</param> /// <param name="newMenu">The current menu.</param> - public MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu) + internal MenuChangedEventArgs(IClickableMenu oldMenu, IClickableMenu newMenu) { this.OldMenu = oldMenu; this.NewMenu = newMenu; diff --git a/src/SMAPI/Events/MouseWheelScrolledEventArgs.cs b/src/SMAPI/Events/MouseWheelScrolledEventArgs.cs index 3ab9d412..0c736b39 100644 --- a/src/SMAPI/Events/MouseWheelScrolledEventArgs.cs +++ b/src/SMAPI/Events/MouseWheelScrolledEventArgs.cs @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events /// <param name="position">The cursor position.</param> /// <param name="oldValue">The old scroll value.</param> /// <param name="newValue">The new scroll value.</param> - public MouseWheelScrolledEventArgs(ICursorPosition position, int oldValue, int newValue) + internal MouseWheelScrolledEventArgs(ICursorPosition position, int oldValue, int newValue) { this.Position = position; this.OldValue = oldValue; diff --git a/src/SMAPI/Events/NpcListChangedEventArgs.cs b/src/SMAPI/Events/NpcListChangedEventArgs.cs index eca28244..a9ec2a3b 100644 --- a/src/SMAPI/Events/NpcListChangedEventArgs.cs +++ b/src/SMAPI/Events/NpcListChangedEventArgs.cs @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The NPCs added to the location.</param> /// <param name="removed">The NPCs removed from the location.</param> - public NpcListChangedEventArgs(GameLocation location, IEnumerable<NPC> added, IEnumerable<NPC> removed) + internal NpcListChangedEventArgs(GameLocation location, IEnumerable<NPC> added, IEnumerable<NPC> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/ObjectListChangedEventArgs.cs b/src/SMAPI/Events/ObjectListChangedEventArgs.cs index 55a4034f..d0cf9e7b 100644 --- a/src/SMAPI/Events/ObjectListChangedEventArgs.cs +++ b/src/SMAPI/Events/ObjectListChangedEventArgs.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The objects added to the location.</param> /// <param name="removed">The objects removed from the location.</param> - public ObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed) + internal ObjectListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, Object>> added, IEnumerable<KeyValuePair<Vector2, Object>> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs index 562b1d3c..0992633e 100644 --- a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs +++ b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events /// <param name="location">The location which changed.</param> /// <param name="added">The terrain features added to the location.</param> /// <param name="removed">The terrain features removed from the location.</param> - public TerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed) + internal TerrainFeatureListChangedEventArgs(GameLocation location, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> added, IEnumerable<KeyValuePair<Vector2, TerrainFeature>> removed) { this.Location = location; this.Added = added.ToArray(); diff --git a/src/SMAPI/Events/TimeChangedEventArgs.cs b/src/SMAPI/Events/TimeChangedEventArgs.cs index fd472092..d8349bd8 100644 --- a/src/SMAPI/Events/TimeChangedEventArgs.cs +++ b/src/SMAPI/Events/TimeChangedEventArgs.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="oldTime">The previous time of day in 24-hour notation (like 1600 for 4pm).</param> /// <param name="newTime">The current time of day in 24-hour notation (like 1600 for 4pm).</param> - public TimeChangedEventArgs(int oldTime, int newTime) + internal TimeChangedEventArgs(int oldTime, int newTime) { this.OldTime = oldTime; this.NewTime = newTime; diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index 5638bdb7..95ae59d8 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - public UnvalidatedUpdateTickedEventArgs(uint ticks) + internal UnvalidatedUpdateTickedEventArgs(uint ticks) { this.Ticks = ticks; this.IsOneSecond = this.IsMultipleOf(60); diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index ebadbb99..4ed781e0 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - public UnvalidatedUpdateTickingEventArgs(uint ticks) + internal UnvalidatedUpdateTickingEventArgs(uint ticks) { this.Ticks = ticks; this.IsOneSecond = this.IsMultipleOf(60); diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index 56912643..3466b731 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - public UpdateTickedEventArgs(uint ticks) + internal UpdateTickedEventArgs(uint ticks) { this.Ticks = ticks; this.IsOneSecond = this.IsMultipleOf(60); diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index 5998fd9b..d4913268 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - public UpdateTickingEventArgs(uint ticks) + internal UpdateTickingEventArgs(uint ticks) { this.Ticks = ticks; this.IsOneSecond = this.IsMultipleOf(60); diff --git a/src/SMAPI/Events/WarpedEventArgs.cs b/src/SMAPI/Events/WarpedEventArgs.cs index 1b1c7381..cb7ff204 100644 --- a/src/SMAPI/Events/WarpedEventArgs.cs +++ b/src/SMAPI/Events/WarpedEventArgs.cs @@ -27,7 +27,7 @@ namespace StardewModdingAPI.Events /// <param name="player">The player who warped to a new location.</param> /// <param name="oldLocation">The player's previous location.</param> /// <param name="newLocation">The player's current location.</param> - public WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation) + internal WarpedEventArgs(Farmer player, GameLocation oldLocation, GameLocation newLocation) { this.Player = player; this.NewLocation = newLocation; diff --git a/src/SMAPI/Events/WindowResizedEventArgs.cs b/src/SMAPI/Events/WindowResizedEventArgs.cs index a990ba9d..1852636a 100644 --- a/src/SMAPI/Events/WindowResizedEventArgs.cs +++ b/src/SMAPI/Events/WindowResizedEventArgs.cs @@ -22,7 +22,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="oldSize">The previous window size.</param> /// <param name="newSize">The current window size.</param> - public WindowResizedEventArgs(Point oldSize, Point newSize) + internal WindowResizedEventArgs(Point oldSize, Point newSize) { this.OldSize = oldSize; this.NewSize = newSize; |