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-rw-r--r--src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs4
-rw-r--r--src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs6
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs6
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs8
-rw-r--r--src/SMAPI/Events/UpdateTickedEventArgs.cs6
-rw-r--r--src/SMAPI/Events/UpdateTickingEventArgs.cs8
6 files changed, 19 insertions, 19 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
index dadbb71a..48e08e5e 100644
--- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ public uint Ticks => SGame.TicksElapsed;
/*********
diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
index e9bb46c6..58cf802a 100644
--- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -9,8 +9,8 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
+ public uint Ticks => SGame.TicksElapsed;
/*********
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
index d15e9531..13c367a0 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ public uint Ticks => SGame.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond => Game1.ticks % 60 == 0;
+ public bool IsOneSecond => this.Ticks % 60 == 0;
/*********
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
index 577f0776..c2e60f25 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -9,11 +9,11 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
+ public uint Ticks => SGame.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond => Game1.ticks % 60 == 0;
+ public bool IsOneSecond => this.Ticks % 60 == 0;
/*********
diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs
index aa710b44..4f3329ac 100644
--- a/src/SMAPI/Events/UpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ public uint Ticks => SGame.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond => Game1.ticks % 60 == 0;
+ public bool IsOneSecond => this.Ticks % 60 == 0;
/*********
diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs
index cacf5a54..0d3187cd 100644
--- a/src/SMAPI/Events/UpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -9,11 +9,11 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
+ public uint Ticks => SGame.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond => Game1.ticks % 60 == 0;
+ public bool IsOneSecond => this.Ticks % 60 == 0;
/*********