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-rw-r--r--src/SMAPI/Events/ButtonPressedEventArgs.cs6
-rw-r--r--src/SMAPI/Events/ButtonReleasedEventArgs.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Events/ButtonPressedEventArgs.cs b/src/SMAPI/Events/ButtonPressedEventArgs.cs
index 5d922666..1b30fd23 100644
--- a/src/SMAPI/Events/ButtonPressedEventArgs.cs
+++ b/src/SMAPI/Events/ButtonPressedEventArgs.cs
@@ -37,17 +37,17 @@ namespace StardewModdingAPI.Events
this.InputState = inputState;
}
- /// <summary>Whether a mod has indicated the key was already handled, so the game should handle it.</summary>
+ /// <summary>Get whether a mod has indicated the key was already handled, so the game shouldn't handle it.</summary>
public bool IsSuppressed()
{
return this.IsSuppressed(this.Button);
}
- /// <summary>Whether a mod has indicated the key was already handled, so the game should handle it.</summary>
+ /// <summary>Get whether a mod has indicated the key was already handled, so the game shouldn't handle it.</summary>
/// <param name="button">The button to check.</param>
public bool IsSuppressed(SButton button)
{
- return this.InputState.SuppressButtons.Contains(button);
+ return this.InputState.IsSuppressed(button);
}
/// <summary>Get whether a given button was pressed or held.</summary>
diff --git a/src/SMAPI/Events/ButtonReleasedEventArgs.cs b/src/SMAPI/Events/ButtonReleasedEventArgs.cs
index f5282230..40ec1cc1 100644
--- a/src/SMAPI/Events/ButtonReleasedEventArgs.cs
+++ b/src/SMAPI/Events/ButtonReleasedEventArgs.cs
@@ -37,17 +37,17 @@ namespace StardewModdingAPI.Events
this.InputState = inputState;
}
- /// <summary>Whether a mod has indicated the key was already handled, so the game should handle it.</summary>
+ /// <summary>Get whether a mod has indicated the key was already handled, so the game shouldn't handle it.</summary>
public bool IsSuppressed()
{
return this.IsSuppressed(this.Button);
}
- /// <summary>Whether a mod has indicated the key was already handled, so the game should handle it.</summary>
+ /// <summary>Get whether a mod has indicated the key was already handled, so the game shouldn't handle it.</summary>
/// <param name="button">The button to check.</param>
public bool IsSuppressed(SButton button)
{
- return this.InputState.SuppressButtons.Contains(button);
+ return this.InputState.IsSuppressed(button);
}
/// <summary>Get whether a given button was pressed or held.</summary>