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-rw-r--r--src/SMAPI/Events/FurnitureListChangedEventArgs.cs42
-rw-r--r--src/SMAPI/Events/IWorldEvents.cs3
2 files changed, 45 insertions, 0 deletions
diff --git a/src/SMAPI/Events/FurnitureListChangedEventArgs.cs b/src/SMAPI/Events/FurnitureListChangedEventArgs.cs
new file mode 100644
index 00000000..683f4620
--- /dev/null
+++ b/src/SMAPI/Events/FurnitureListChangedEventArgs.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewValley;
+using StardewValley.Objects;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="IWorldEvents.FurnitureListChanged"/> event.</summary>
+ public class FurnitureListChangedEventArgs : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The location which changed.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>The furniture added to the location.</summary>
+ public IEnumerable<Furniture> Added { get; }
+
+ /// <summary>The furniture removed from the location.</summary>
+ public IEnumerable<Furniture> Removed { get; }
+
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="location">The location which changed.</param>
+ /// <param name="added">The furniture added to the location.</param>
+ /// <param name="removed">The furniture removed from the location.</param>
+ internal FurnitureListChangedEventArgs(GameLocation location, IEnumerable<Furniture> added, IEnumerable<Furniture> removed)
+ {
+ this.Location = location;
+ this.Added = added.ToArray();
+ this.Removed = removed.ToArray();
+ }
+ }
+}
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index 9569a57b..c023e1f0 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -28,5 +28,8 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
+
+ /// <summary>Raised after furniture are added or removed in a location.</summary>
+ event EventHandler<FurnitureListChangedEventArgs> FurnitureListChanged;
}
}