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-rw-r--r--src/SMAPI/Events/MultiplayerEvents.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/SMAPI/Events/MultiplayerEvents.cs b/src/SMAPI/Events/MultiplayerEvents.cs
new file mode 100644
index 00000000..f96ecba5
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+++ b/src/SMAPI/Events/MultiplayerEvents.cs
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+using System;
+using StardewModdingAPI.Framework.Events;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised during the multiplayer sync process.</summary>
+ public static class MultiplayerEvents
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The core event manager.</summary>
+ private static EventManager EventManager;
+
+
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised before the game syncs changes from other players.</summary>
+ public static event EventHandler BeforeMainSync
+ {
+ add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Add(value);
+ remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Remove(value);
+ }
+
+ /// <summary>Raised after the game syncs changes from other players.</summary>
+ public static event EventHandler AfterMainSync
+ {
+ add => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Add(value);
+ remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Remove(value);
+ }
+
+ /// <summary>Raised before the game broadcasts changes to other players.</summary>
+ public static event EventHandler BeforeMainBroadcast
+ {
+ add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Add(value);
+ remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Remove(value);
+ }
+
+ /// <summary>Raised after the game broadcasts changes to other players.</summary>
+ public static event EventHandler AfterMainBroadcast
+ {
+ add => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Add(value);
+ remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Initialise the events.</summary>
+ /// <param name="eventManager">The core event manager.</param>
+ internal static void Init(EventManager eventManager)
+ {
+ MultiplayerEvents.EventManager = eventManager;
+ }
+ }
+}