diff options
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r-- | src/SMAPI/Events/MultiplayerEvents.cs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/SMAPI/Events/MultiplayerEvents.cs b/src/SMAPI/Events/MultiplayerEvents.cs new file mode 100644 index 00000000..f96ecba5 --- /dev/null +++ b/src/SMAPI/Events/MultiplayerEvents.cs @@ -0,0 +1,58 @@ +using System; +using StardewModdingAPI.Framework.Events; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised during the multiplayer sync process.</summary> + public static class MultiplayerEvents + { + /********* + ** Properties + *********/ + /// <summary>The core event manager.</summary> + private static EventManager EventManager; + + + /********* + ** Events + *********/ + /// <summary>Raised before the game syncs changes from other players.</summary> + public static event EventHandler BeforeMainSync + { + add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Add(value); + remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Remove(value); + } + + /// <summary>Raised after the game syncs changes from other players.</summary> + public static event EventHandler AfterMainSync + { + add => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Add(value); + remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Remove(value); + } + + /// <summary>Raised before the game broadcasts changes to other players.</summary> + public static event EventHandler BeforeMainBroadcast + { + add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Add(value); + remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Remove(value); + } + + /// <summary>Raised after the game broadcasts changes to other players.</summary> + public static event EventHandler AfterMainBroadcast + { + add => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Add(value); + remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Initialise the events.</summary> + /// <param name="eventManager">The core event manager.</param> + internal static void Init(EventManager eventManager) + { + MultiplayerEvents.EventManager = eventManager; + } + } +} |