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-rw-r--r--src/SMAPI/Framework/Command.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Command.cs b/src/SMAPI/Framework/Command.cs
index 943e018d..8c9df47d 100644
--- a/src/SMAPI/Framework/Command.cs
+++ b/src/SMAPI/Framework/Command.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace StardewModdingAPI.Framework
{
@@ -8,8 +8,8 @@ namespace StardewModdingAPI.Framework
/*********
** Accessor
*********/
- /// <summary>The friendly name for the mod that registered the command.</summary>
- public string ModName { get; }
+ /// <summary>The mod that registered the command (or <c>null</c> if registered by SMAPI).</summary>
+ public IModMetadata Mod { get; }
/// <summary>The command name, which the user must type to trigger it.</summary>
public string Name { get; }
@@ -25,13 +25,13 @@ namespace StardewModdingAPI.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modName">The friendly name for the mod that registered the command.</param>
+ /// <param name="mod">The mod that registered the command (or <c>null</c> if registered by SMAPI).</param>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
- public Command(string modName, string name, string documentation, Action<string, string[]> callback)
+ public Command(IModMetadata mod, string name, string documentation, Action<string, string[]> callback)
{
- this.ModName = modName;
+ this.Mod = mod;
this.Name = name;
this.Documentation = documentation;
this.Callback = callback;