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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForDictionary.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForDictionary.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
index e9b29b12..7b80875f 100644
--- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
@@ -15,8 +15,9 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath)
- : base(locale, assetName, data, getNormalisedPath) { }
+ /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
+ public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced)
+ : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { }
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>