diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 529fb93a..97729c95 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -21,11 +21,11 @@ namespace StardewModdingAPI.Framework.Content *********/ /// <summary>Construct an instance.</summary> /// <param name="locale">The content's locale code, if the content is localized.</param> - /// <param name="assetName">The normalized asset name being read.</param> + /// <param name="assetName">The asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param> /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> - public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced) + public AssetDataForImage(string? locale, IAssetName assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced) : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } /// <inheritdoc /> @@ -41,39 +41,40 @@ namespace StardewModdingAPI.Framework.Content targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); // validate - if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) + if (!source.Bounds.Contains(sourceArea.Value)) throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); - if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) + if (!target.Bounds.Contains(targetArea.Value)) throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture."); - if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height) + if (sourceArea.Value.Size != targetArea.Value.Size) throw new InvalidOperationException("The source and target areas must be the same size."); // get source data int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height; - Color[] sourceData = new Color[pixelCount]; + Color[] sourceData = GC.AllocateUninitializedArray<Color>(pixelCount); source.GetData(0, sourceArea, sourceData, 0, pixelCount); // merge data in overlay mode if (patchMode == PatchMode.Overlay) { // get target data - Color[] targetData = new Color[pixelCount]; + Color[] targetData = GC.AllocateUninitializedArray<Color>(pixelCount); target.GetData(0, targetArea, targetData, 0, pixelCount); // merge pixels - Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height]; - target.GetData(0, targetArea, newData, 0, newData.Length); for (int i = 0; i < sourceData.Length; i++) { Color above = sourceData[i]; Color below = targetData[i]; // shortcut transparency - if (above.A < AssetDataForImage.MinOpacity) + if (above.A < MinOpacity) + { + sourceData[i] = below; continue; - if (below.A < AssetDataForImage.MinOpacity) + } + if (below.A < MinOpacity) { - newData[i] = above; + sourceData[i] = above; continue; } @@ -84,14 +85,13 @@ namespace StardewModdingAPI.Framework.Content // Note: don't use named arguments here since they're different between // Linux/macOS and Windows. float alphaBelow = 1 - (above.A / 255f); - newData[i] = new Color( + sourceData[i] = new Color( (int)(above.R + (below.R * alphaBelow)), // r (int)(above.G + (below.G * alphaBelow)), // g (int)(above.B + (below.B * alphaBelow)), // b Math.Max(above.A, below.A) // a ); } - sourceData = newData; } // patch target texture @@ -105,7 +105,7 @@ namespace StardewModdingAPI.Framework.Content return false; Texture2D original = this.Data; - Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight)); + Texture2D texture = new(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight)); this.ReplaceWith(texture); this.PatchImage(original); return true; |