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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetInfo.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index ed009499..d8106439 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -16,13 +16,13 @@ namespace StardewModdingAPI.Framework.Content
/*********
** Accessors
*********/
- /// <summary>The content's locale code, if the content is localized.</summary>
+ /// <inheritdoc />
public string Locale { get; }
- /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ /// <inheritdoc />
public string AssetName { get; }
- /// <summary>The content data type.</summary>
+ /// <inheritdoc />
public Type DataType { get; }
@@ -42,8 +42,7 @@ namespace StardewModdingAPI.Framework.Content
this.GetNormalizedPath = getNormalizedPath;
}
- /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary>
- /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
+ /// <inheritdoc />
public bool AssetNameEquals(string path)
{
path = this.GetNormalizedPath(path);