diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetInfo.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetInfo.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index ed009499..d8106439 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -16,13 +16,13 @@ namespace StardewModdingAPI.Framework.Content /********* ** Accessors *********/ - /// <summary>The content's locale code, if the content is localized.</summary> + /// <inheritdoc /> public string Locale { get; } - /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary> + /// <inheritdoc /> public string AssetName { get; } - /// <summary>The content data type.</summary> + /// <inheritdoc /> public Type DataType { get; } @@ -42,8 +42,7 @@ namespace StardewModdingAPI.Framework.Content this.GetNormalizedPath = getNormalizedPath; } - /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary> - /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + /// <inheritdoc /> public bool AssetNameEquals(string path) { path = this.GetNormalizedPath(path); |