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-rw-r--r--src/SMAPI/Framework/Content/AssetLoadOperation.cs39
1 files changed, 5 insertions, 34 deletions
diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs
index b6cdec27..7af07dfd 100644
--- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs
+++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs
@@ -4,38 +4,9 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Content
{
/// <summary>An operation which provides the initial instance of an asset when it's requested from the content pipeline.</summary>
- internal class AssetLoadOperation
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The mod loading the asset.</summary>
- public IModMetadata Mod { get; }
-
- /// <summary>The content pack on whose behalf the asset is being loaded, if any.</summary>
- public IModMetadata? OnBehalfOf { get; }
-
- /// <summary>If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</summary>
- public AssetLoadPriority Priority { get; }
-
- /// <summary>Load the initial value for an asset.</summary>
- public Func<IAssetInfo, object> GetData { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="mod">The mod applying the edit.</param>
- /// <param name="priority">If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</param>
- /// <param name="onBehalfOf">The content pack on whose behalf the asset is being loaded, if any.</param>
- /// <param name="getData">Load the initial value for an asset.</param>
- public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata? onBehalfOf, Func<IAssetInfo, object> getData)
- {
- this.Mod = mod;
- this.Priority = priority;
- this.OnBehalfOf = onBehalfOf;
- this.GetData = getData;
- }
- }
+ /// <param name="Mod">The mod applying the edit.</param>
+ /// <param name="Priority">If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</param>
+ /// <param name="OnBehalfOf">The content pack on whose behalf the asset is being loaded, if any.</param>
+ /// <param name="GetData">Load the initial value for an asset.</param>
+ internal record AssetLoadOperation(IModMetadata Mod, IModMetadata? OnBehalfOf, AssetLoadPriority Priority, Func<IAssetInfo, object> GetData);
}