diff options
Diffstat (limited to 'src/SMAPI/Framework/Content')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/ContentCache.cs | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 5f91610e..529fb93a 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Framework.Content ** Fields *********/ /// <summary>The minimum value to consider non-transparent.</summary> - /// <remarks>On Linux/Mac, fully transparent pixels may have an alpha up to 4 for some reason.</remarks> + /// <remarks>On Linux/macOS, fully transparent pixels may have an alpha up to 4 for some reason.</remarks> private const byte MinOpacity = 5; @@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework.Content // premultiplied by the content pipeline. The formula is derived from // https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/. // Note: don't use named arguments here since they're different between - // Linux/Mac and Windows. + // Linux/macOS and Windows. float alphaBelow = 1 - (above.A / 255f); newData[i] = new Color( (int)(above.R + (below.R * alphaBelow)), // r diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index 7edc9ab9..5c7ad778 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -57,6 +57,8 @@ namespace StardewModdingAPI.Framework.Content IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath"); this.NormalizeAssetNameForPlatform = path => method.Invoke<string>(path); } + else if (EarlyConstants.IsWindows64BitHack) + this.NormalizeAssetNameForPlatform = PathUtilities.NormalizePath; else this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load<T> logic } |