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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index 26e4986e..0458f80a 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -96,8 +96,8 @@ namespace StardewModdingAPI.Framework.Content
for (int y = 0; y < sourceArea.Value.Height; y++)
{
// calculate tile positions
- Point sourcePos = new Point(sourceArea.Value.X + x, sourceArea.Value.Y + y);
- Point targetPos = new Point(targetArea.Value.X + x, targetArea.Value.Y + y);
+ Point sourcePos = new(sourceArea.Value.X + x, sourceArea.Value.Y + y);
+ Point targetPos = new(targetArea.Value.X + x, targetArea.Value.Y + y);
// replace tiles on target-only layers
if (replaceAll)