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-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index b2b3769b..f54262b8 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -103,11 +103,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <typeparam name="T">The type of asset to inject.</typeparam>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
/// <param name="value">The asset value.</param>
- public void Inject<T>(string assetName, T value)
+ /// <param name="language">The language code for which to inject the asset.</param>
+ public virtual void Inject<T>(string assetName, T value, LanguageCode language)
{
assetName = this.AssertAndNormaliseAssetName(assetName);
this.Cache[assetName] = value;
-
}
/// <summary>Get a copy of the given asset if supported.</summary>