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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/IContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/IContentManager.cs14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
index 6d71472f..4de9a8c3 100644
--- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
@@ -32,12 +32,17 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="assetName">The normalized asset name.</param>
bool DoesAssetExist(IAssetName assetName);
- /// <summary>Load an asset that has been processed by the content pipeline.</summary>
+ /// <summary>Load an asset through the content pipeline, using a localized variant of the <paramref name="assetName"/> if available.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="assetName">The asset name relative to the loader root directory.</param>
- /// <param name="language">The language code for which to load content.</param>
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
- T Load<T>(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache);
+ T LoadLocalized<T>(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache);
+
+ /// <summary>Load an asset through the content pipeline, using the exact asset name without checking for localized variants.</summary>
+ /// <typeparam name="T">The type of asset to load.</typeparam>
+ /// <param name="assetName">The asset name relative to the loader root directory.</param>
+ /// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
+ T LoadExact<T>(IAssetName assetName, bool useCache);
/// <summary>Assert that the given key has a valid format and return a normalized form consistent with the underlying cache.</summary>
/// <param name="assetName">The asset key to check.</param>
@@ -53,8 +58,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Get whether the content manager has already loaded and cached the given asset.</summary>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
- /// <param name="language">The language.</param>
- bool IsLoaded(IAssetName assetName, LocalizedContentManager.LanguageCode language);
+ bool IsLoaded(IAssetName assetName);
/// <summary>Purge matched assets from the cache.</summary>
/// <param name="predicate">Matches the asset keys to invalidate.</param>