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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 6b8a5874..72dcf6e1 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -241,7 +241,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
using FileStream stream = File.OpenRead(file.FullName);
Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
- texture = this.PremultiplyTransparency(texture);
+ this.PremultiplyTransparency(texture);
return (T)(object)texture;
}
}
@@ -345,17 +345,15 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
}
- /// <summary>Throws an error which indicates that an asset couldn't be loaded.</summary>
+ /// <summary>Throw an error which indicates that an asset couldn't be loaded.</summary>
/// <param name="errorType">Why loading an asset through the content pipeline failed.</param>
/// <param name="assetName">The asset name that failed to load.</param>
/// <param name="reasonPhrase">The reason the file couldn't be loaded.</param>
/// <param name="exception">The underlying exception, if applicable.</param>
+ /// <exception cref="SContentLoadException" />
[DoesNotReturn]
[DebuggerStepThrough, DebuggerHidden]
[MethodImpl(MethodImplOptions.NoInlining)]
-#if NET6_0_OR_GREATER
- [StackTraceHidden]
-#endif
private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
{
throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
@@ -390,9 +388,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="texture">The texture to premultiply.</param>
/// <returns>Returns a premultiplied texture.</returns>
/// <remarks>Based on <a href="https://gamedev.stackexchange.com/a/26037">code by David Gouveia</a>.</remarks>
- private Texture2D PremultiplyTransparency(Texture2D texture)
+ private void PremultiplyTransparency(Texture2D texture)
{
- // premultiply pixels
int count = texture.Width * texture.Height;
Color[] data = ArrayPool<Color>.Shared.Rent(count);
try
@@ -412,8 +409,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (changed)
texture.SetData(data, 0, count);
-
- return texture;
}
finally
{