diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index eb4f4555..f0e9b1b9 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -27,8 +27,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /********* ** Fields *********/ - /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary> - private readonly bool UseExperimentalImageLoading; + /// <summary>Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</summary> + private readonly bool UseRawImageLoading; /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> private readonly JsonHelper JsonHelper; @@ -62,15 +62,15 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param> /// <param name="fileLookup">A lookup for files within the <paramref name="rootDirectory"/>.</param> - /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param> - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup, bool useExperimentalImageLoading) + /// <param name="useRawImageLoading">Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</param> + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, IFileLookup fileLookup, bool useRawImageLoading) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true) { this.GameContentManager = gameContentManager; this.FileLookup = fileLookup; this.JsonHelper = jsonHelper; this.ModName = modName; - this.UseExperimentalImageLoading = useExperimentalImageLoading; + this.UseRawImageLoading = useRawImageLoading; this.TryLocalizeKeys = false; } @@ -199,7 +199,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // load - if (asRawData || this.UseExperimentalImageLoading) + if (asRawData || this.UseRawImageLoading) { // load raw data using FileStream stream = File.OpenRead(file.FullName); |