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-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs17
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs14
3 files changed, 12 insertions, 21 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index 7244a534..5645c0fa 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -38,9 +38,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>A callback to invoke when the content manager is being disposed.</summary>
private readonly Action<BaseContentManager> OnDisposing;
- /// <summary>The language enum values indexed by locale code.</summary>
- protected IDictionary<string, LanguageCode> LanguageCodes { get; }
-
/// <summary>A list of disposable assets.</summary>
private readonly List<WeakReference<IDisposable>> Disposables = new List<WeakReference<IDisposable>>();
@@ -92,7 +89,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
// get asset data
- this.LanguageCodes = this.GetKeyLocales().ToDictionary(p => p.Value, p => p.Key, StringComparer.OrdinalIgnoreCase);
this.BaseDisposableReferences = reflection.GetField<List<IDisposable>>(this, "disposableAssets").GetValue();
}
@@ -292,7 +288,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (lastSepIndex >= 0)
{
string suffix = cacheKey.Substring(lastSepIndex + 1, cacheKey.Length - lastSepIndex - 1);
- if (this.LanguageCodes.ContainsKey(suffix))
+ if (this.Coordinator.TryGetLanguageEnum(suffix, out _))
{
assetName = cacheKey.Substring(0, lastSepIndex);
localeCode = cacheKey.Substring(lastSepIndex + 1, cacheKey.Length - lastSepIndex - 1);
@@ -311,17 +307,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="language">The language to check.</param>
protected abstract bool IsNormalizedKeyLoaded(string normalizedAssetName, LanguageCode language);
- /// <summary>Get the locale codes (like <c>ja-JP</c>) used in asset keys.</summary>
- private IDictionary<LanguageCode, string> GetKeyLocales()
- {
- // create locale => code map
- IDictionary<LanguageCode, string> map = new Dictionary<LanguageCode, string>();
- foreach (LanguageCode code in Enum.GetValues(typeof(LanguageCode)))
- map[code] = this.GetLocale(code);
-
- return map;
- }
-
/// <summary>Get the asset name from a cache key.</summary>
/// <param name="cacheKey">The input cache key.</param>
private string GetAssetName(string cacheKey)
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 38bcf153..7a49dd36 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -249,7 +249,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// extract language code
int splitIndex = rawAsset.LastIndexOf('.');
- if (splitIndex != -1 && this.LanguageCodes.TryGetValue(rawAsset.Substring(splitIndex + 1), out language))
+ if (splitIndex != -1 && this.Coordinator.TryGetLanguageEnum(rawAsset.Substring(splitIndex + 1), out language))
{
assetName = rawAsset.Substring(0, splitIndex);
return true;
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index d24ffb81..beb90a5d 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -2,12 +2,12 @@ using System;
using System.Globalization;
using System.IO;
using System.Linq;
+using BmFont;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Internal;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
@@ -130,6 +130,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
break;
+ // unpacked Bitmap font
+ case ".fnt":
+ {
+ string source = File.ReadAllText(file.FullName);
+ asset = (T)(object)new XmlSource(source);
+ }
+ break;
+
// unpacked data
case ".json":
{
@@ -172,13 +180,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
break;
default:
- throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.json', '.png', '.tbin', or '.xnb'.");
+ throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', or '.xnb'.");
}
}
catch (Exception ex) when (!(ex is SContentLoadException))
{
- if (ex.GetInnermostException() is DllNotFoundException dllEx && dllEx.Message == "libgdiplus.dylib")
- throw GetContentError("couldn't find libgdiplus, which is needed to load mod images. Make sure Mono is installed and you're running the game through the normal launcher.");
throw new SContentLoadException($"The content manager failed loading content asset '{assetName}' from {this.Name}.", ex);
}