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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/IContentManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index c4625761..c8b2ae64 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -38,6 +38,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <summary>Load an asset through the content pipeline, using a localized variant of the <paramref name="assetName"/> if available.</summary> /// <typeparam name="T">The type of asset to load.</typeparam> /// <param name="assetName">The asset name relative to the loader root directory.</param> + /// <param name="language">The language for which to load the asset.</param> /// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param> T LoadLocalized<T>(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache); |