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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 22:46:19 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 22:46:19 -0400
commitb4e979cc991a0c2a45ad986210108edd2d43e43d (patch)
tree6894e1f3e965680b5feb6516457e898647d7e9aa /src/SMAPI/Framework/ContentManagers
parent2e7c233f6c9bf6430672b39f970a3324deba79dd (diff)
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fix all warnings to simplify migration to nullable annotations (#837)
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r--src/SMAPI/Framework/ContentManagers/IContentManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
index c4625761..c8b2ae64 100644
--- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
@@ -38,6 +38,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Load an asset through the content pipeline, using a localized variant of the <paramref name="assetName"/> if available.</summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="assetName">The asset name relative to the loader root directory.</param>
+ /// <param name="language">The language for which to load the asset.</param>
/// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param>
T LoadLocalized<T>(IAssetName assetName, LocalizedContentManager.LanguageCode language, bool useCache);