diff options
Diffstat (limited to 'src/SMAPI/Framework/CursorPosition.cs')
-rw-r--r-- | src/SMAPI/Framework/CursorPosition.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs index 079917f2..2008ccce 100644 --- a/src/SMAPI/Framework/CursorPosition.cs +++ b/src/SMAPI/Framework/CursorPosition.cs @@ -8,10 +8,10 @@ namespace StardewModdingAPI.Framework /********* ** Accessors *********/ - /// <summary>The pixel position relative to the top-left corner of the in-game map.</summary> + /// <summary>The pixel position relative to the top-left corner of the in-game map, adjusted for pixel zoom.</summary> public Vector2 AbsolutePixels { get; } - /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> + /// <summary>The pixel position relative to the top-left corner of the visible screen, adjusted for pixel zoom.</summary> public Vector2 ScreenPixels { get; } /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> @@ -25,8 +25,8 @@ namespace StardewModdingAPI.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="absolutePixels">The pixel position relative to the top-left corner of the in-game map.</param> - /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> + /// <param name="absolutePixels">The pixel position relative to the top-left corner of the in-game map, adjusted for pixel zoom.</param> + /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen, adjusted for pixel zoom.</param> /// <param name="tile">The tile position relative to the top-left corner of the map.</param> /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> public CursorPosition(Vector2 absolutePixels, Vector2 screenPixels, Vector2 tile, Vector2 grabTile) |