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-rw-r--r--src/SMAPI/Framework/CursorPosition.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs
index 079917f2..2008ccce 100644
--- a/src/SMAPI/Framework/CursorPosition.cs
+++ b/src/SMAPI/Framework/CursorPosition.cs
@@ -8,10 +8,10 @@ namespace StardewModdingAPI.Framework
/*********
** Accessors
*********/
- /// <summary>The pixel position relative to the top-left corner of the in-game map.</summary>
+ /// <summary>The pixel position relative to the top-left corner of the in-game map, adjusted for pixel zoom.</summary>
public Vector2 AbsolutePixels { get; }
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
+ /// <summary>The pixel position relative to the top-left corner of the visible screen, adjusted for pixel zoom.</summary>
public Vector2 ScreenPixels { get; }
/// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
@@ -25,8 +25,8 @@ namespace StardewModdingAPI.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="absolutePixels">The pixel position relative to the top-left corner of the in-game map.</param>
- /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
+ /// <param name="absolutePixels">The pixel position relative to the top-left corner of the in-game map, adjusted for pixel zoom.</param>
+ /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen, adjusted for pixel zoom.</param>
/// <param name="tile">The tile position relative to the top-left corner of the map.</param>
/// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
public CursorPosition(Vector2 absolutePixels, Vector2 screenPixels, Vector2 tile, Vector2 grabTile)