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-rw-r--r--src/SMAPI/Framework/CursorPosition.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/CursorPosition.cs b/src/SMAPI/Framework/CursorPosition.cs
index db02b3d1..6f716746 100644
--- a/src/SMAPI/Framework/CursorPosition.cs
+++ b/src/SMAPI/Framework/CursorPosition.cs
@@ -8,6 +8,9 @@ namespace StardewModdingAPI.Framework
/*********
** Accessors
*********/
+ /// <summary>The raw pixel position, not adjusted for the game zoom.</summary>
+ public Vector2 RawPixels { get; }
+
/// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
public Vector2 ScreenPixels { get; }
@@ -22,11 +25,13 @@ namespace StardewModdingAPI.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
+ /// <param name="rawPixels">The raw pixel position, not adjusted for the game zoom.</param>
/// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
/// <param name="tile">The tile position relative to the top-left corner of the map.</param>
/// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
- public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
+ public CursorPosition(Vector2 rawPixels, Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
{
+ this.RawPixels = rawPixels;
this.ScreenPixels = screenPixels;
this.Tile = tile;
this.GrabTile = grabTile;