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Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 84036127..53ea699a 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -1,4 +1,3 @@
-using System;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
@@ -10,7 +9,23 @@ namespace StardewModdingAPI.Framework.Events
internal class EventManager
{
/*********
- ** Properties
+ ** Events (new)
+ *********/
+ /****
+ ** World
+ ****/
+ /// <summary>Raised after a game location is added or removed.</summary>
+ public readonly ManagedEvent<WorldLocationsChangedEventArgs> World_LocationsChanged;
+
+ /// <summary>Raised after buildings are added or removed in a location.</summary>
+ public readonly ManagedEvent<WorldBuildingsChangedEventArgs> World_BuildingsChanged;
+
+ /// <summary>Raised after objects are added or removed in a location.</summary>
+ public readonly ManagedEvent<WorldObjectsChangedEventArgs> World_ObjectsChanged;
+
+
+ /*********
+ ** Events (old)
*********/
/****
** ContentEvents
@@ -209,7 +224,12 @@ namespace StardewModdingAPI.Framework.Events
ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry);
ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry);
- // init events
+ // init events (new)
+ this.World_BuildingsChanged = ManageEventOf<WorldBuildingsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationsChanged));
+ this.World_LocationsChanged = ManageEventOf<WorldLocationsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingsChanged));
+ this.World_ObjectsChanged = ManageEventOf<WorldObjectsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectsChanged));
+
+ // init events (old)
this.Content_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged));
this.Control_ControllerButtonPressed = ManageEventOf<EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed));