diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/EventManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 84036127..53ea699a 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -1,4 +1,3 @@ -using System; using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; @@ -10,7 +9,23 @@ namespace StardewModdingAPI.Framework.Events internal class EventManager { /********* - ** Properties + ** Events (new) + *********/ + /**** + ** World + ****/ + /// <summary>Raised after a game location is added or removed.</summary> + public readonly ManagedEvent<WorldLocationsChangedEventArgs> World_LocationsChanged; + + /// <summary>Raised after buildings are added or removed in a location.</summary> + public readonly ManagedEvent<WorldBuildingsChangedEventArgs> World_BuildingsChanged; + + /// <summary>Raised after objects are added or removed in a location.</summary> + public readonly ManagedEvent<WorldObjectsChangedEventArgs> World_ObjectsChanged; + + + /********* + ** Events (old) *********/ /**** ** ContentEvents @@ -209,7 +224,12 @@ namespace StardewModdingAPI.Framework.Events ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry); ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); - // init events + // init events (new) + this.World_BuildingsChanged = ManageEventOf<WorldBuildingsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationsChanged)); + this.World_LocationsChanged = ManageEventOf<WorldLocationsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingsChanged)); + this.World_ObjectsChanged = ManageEventOf<WorldObjectsChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectsChanged)); + + // init events (old) this.Content_LocaleChanged = ManageEventOf<EventArgsValueChanged<string>>(nameof(ContentEvents), nameof(ContentEvents.AfterLocaleChanged)); this.Control_ControllerButtonPressed = ManageEventOf<EventArgsControllerButtonPressed>(nameof(ControlEvents), nameof(ControlEvents.ControllerButtonPressed)); |