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Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 18baec16..48dd0369 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -9,20 +9,27 @@ namespace StardewModdingAPI.Framework.Events
/*********
** Accessors
*********/
- /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary>
+ /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<InputButtonPressedArgsInput> ButtonPressed
{
add => this.EventManager.Input_ButtonPressed.Add(value);
remove => this.EventManager.Input_ButtonPressed.Remove(value);
}
- /// <summary>Raised when the player releases a button on the keyboard, controller, or mouse.</summary>
+ /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased
{
add => this.EventManager.Input_ButtonReleased.Add(value);
remove => this.EventManager.Input_ButtonReleased.Remove(value);
}
+ /// <summary>Raised after the player moves the in-game cursor.</summary>
+ public event EventHandler<InputCursorMovedArgsInput> CursorMoved
+ {
+ add => this.EventManager.Input_CursorMoved.Add(value);
+ remove => this.EventManager.Input_CursorMoved.Remove(value);
+ }
+
/*********
** Public methods