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Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 6a4298b4..ab26ab3e 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -12,28 +12,28 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<ButtonPressedEventArgs> ButtonPressed
{
- add => this.EventManager.ButtonPressed.Add(value);
+ add => this.EventManager.ButtonPressed.Add(value, this.Mod);
remove => this.EventManager.ButtonPressed.Remove(value);
}
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
public event EventHandler<ButtonReleasedEventArgs> ButtonReleased
{
- add => this.EventManager.ButtonReleased.Add(value);
+ add => this.EventManager.ButtonReleased.Add(value, this.Mod);
remove => this.EventManager.ButtonReleased.Remove(value);
}
/// <summary>Raised after the player moves the in-game cursor.</summary>
public event EventHandler<CursorMovedEventArgs> CursorMoved
{
- add => this.EventManager.CursorMoved.Add(value);
+ add => this.EventManager.CursorMoved.Add(value, this.Mod);
remove => this.EventManager.CursorMoved.Remove(value);
}
/// <summary>Raised after the player scrolls the mouse wheel.</summary>
public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled
{
- add => this.EventManager.MouseWheelScrolled.Add(value);
+ add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod);
remove => this.EventManager.MouseWheelScrolled.Remove(value);
}