diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs index 6a4298b4..ab26ab3e 100644 --- a/src/SMAPI/Framework/Events/ModInputEvents.cs +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -12,28 +12,28 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> public event EventHandler<ButtonPressedEventArgs> ButtonPressed { - add => this.EventManager.ButtonPressed.Add(value); + add => this.EventManager.ButtonPressed.Add(value, this.Mod); remove => this.EventManager.ButtonPressed.Remove(value); } /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> public event EventHandler<ButtonReleasedEventArgs> ButtonReleased { - add => this.EventManager.ButtonReleased.Add(value); + add => this.EventManager.ButtonReleased.Add(value, this.Mod); remove => this.EventManager.ButtonReleased.Remove(value); } /// <summary>Raised after the player moves the in-game cursor.</summary> public event EventHandler<CursorMovedEventArgs> CursorMoved { - add => this.EventManager.CursorMoved.Add(value); + add => this.EventManager.CursorMoved.Add(value, this.Mod); remove => this.EventManager.CursorMoved.Remove(value); } /// <summary>Raised after the player scrolls the mouse wheel.</summary> public event EventHandler<MouseWheelScrolledEventArgs> MouseWheelScrolled { - add => this.EventManager.MouseWheelScrolled.Add(value); + add => this.EventManager.MouseWheelScrolled.Add(value, this.Mod); remove => this.EventManager.MouseWheelScrolled.Remove(value); } |