diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModPlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModPlayerEvents.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs index 240beb8d..b2d89e9a 100644 --- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs @@ -3,27 +3,27 @@ using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { - /// <summary>Events raised when the player data changes.</summary> + /// <inheritdoc cref="IPlayerEvents" /> internal class ModPlayerEvents : ModEventsBase, IPlayerEvents { /********* ** Accessors *********/ - /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary> + /// <inheritdoc /> public event EventHandler<InventoryChangedEventArgs> InventoryChanged { add => this.EventManager.InventoryChanged.Add(value, this.Mod); remove => this.EventManager.InventoryChanged.Remove(value); } - /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary> + /// <inheritdoc /> public event EventHandler<LevelChangedEventArgs> LevelChanged { add => this.EventManager.LevelChanged.Add(value, this.Mod); remove => this.EventManager.LevelChanged.Remove(value); } - /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary> + /// <inheritdoc /> public event EventHandler<WarpedEventArgs> Warped { add => this.EventManager.Warped.Add(value, this.Mod); |