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-rw-r--r--src/SMAPI/Framework/Events/ModPlayerEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModPlayerEvents.cs b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
index 240beb8d..b2d89e9a 100644
--- a/src/SMAPI/Framework/Events/ModPlayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModPlayerEvents.cs
@@ -3,27 +3,27 @@ using StardewModdingAPI.Events;
namespace StardewModdingAPI.Framework.Events
{
- /// <summary>Events raised when the player data changes.</summary>
+ /// <inheritdoc cref="IPlayerEvents" />
internal class ModPlayerEvents : ModEventsBase, IPlayerEvents
{
/*********
** Accessors
*********/
- /// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<InventoryChangedEventArgs> InventoryChanged
{
add => this.EventManager.InventoryChanged.Add(value, this.Mod);
remove => this.EventManager.InventoryChanged.Remove(value);
}
- /// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<LevelChangedEventArgs> LevelChanged
{
add => this.EventManager.LevelChanged.Add(value, this.Mod);
remove => this.EventManager.LevelChanged.Remove(value);
}
- /// <summary>Raised after a player warps to a new location. NOTE: this event is currently only raised for the local player.</summary>
+ /// <inheritdoc />
public event EventHandler<WarpedEventArgs> Warped
{
add => this.EventManager.Warped.Add(value, this.Mod);